If your companions are equipped with 1h/shield/crossbow, go for reach. Balanced Elite Scimitar is the best swing-only weapon with 103 reach and 35 damage. Balanced Long Arming Sword 105 reach, 36 damage and Balanced Heavy Bastard Sword 105 reach, 34 damage (when used 1-handed) are both pretty good too but the AI will try to stab with them 1 Sharpened Edge. The final perk choice in the smithing tree is between the Sharpened Edge and the Sharpened Tip. The former gives a slight increase to the swing damage of your crafted weapons, and the former does the same for piercing damage. While this ultimately comes down to your personal preference on the types of weapons you use Mount & Blade II: Bannerlord peaked at almost 180,000 players a few hours ago. Having 180,000 people definitely sounds like a party to us. While you obviously won’t have that many units running Those with high INT and good Steward and Medic skills. Unless something changed since 1.7.1, I haven't tried 1.8.0 yet. Solidarity365. β€’ 1 yr. ago. Steward, scouting, leadership, tactics and the higher of all skills the better. Stewardship is the most important IMO since you want big armies. r/mountandblade. We can hope they do more, but no plans have been shared. As for the wanderers, they've been mostly the same since EA and what changes have come, it's really unclear if they were even intentional a there's been a lot of goofy stuff over the year. 1.6.3 beta makes them have better attributes and FP, matching thier skills, which is an improvement, but overall it's kinda crappy IMO and many player Feb 1, 2022. #14. I still have an affected save file (failed quest, Companion Holding, not in city last seen in) if QA team wants it. My solution (to clear the Companion Holding was to rollback to the only earlier (than the failed quest) save I had. Which was just prior to completion of the tutorial. Added automatic captain assignment to formations without a captain. To use this feature, assign a formation to a companion from the party screen. Once a battle starts the first companion/hero that is assigned to a formation is picked as the captain of the formation (this also works for AI parties). Captains provide formation-wide perk bonuses to their troops. If a captain dies or flees, the There's Distinguished Service mod which adds promotions from generic troop to a companion. You can exploit to get your companions back if you have a fief; go to the town/castle manager and add a companion as governor, they'll teleport to the keep and you can take them into the party, repeat for each missing companion. I am 10+ hours into a playthrough and yet to see a single companion ever level. Sure, they still gain skills but not levels (and stats/focus points). This makes gear as the only path to upgrading your companions. Also, I have not encountered any merchant or stewardship companions. I expect assigning stewardship-focused companion to govern should increase bonuses to holdings. Likewise with Also, a contribution from u/MitchPTI with alternative 9 companions combos:. I did a bit of Python scripting to see what other possibilities there are for 10 companions and am rather surprised to find that this combo you've found is literally the only option possible to get this many companions. 1UPoVGa.